![]() ![]() However, as is often the case, the second title was less of a technical showpiece. Given our first impression with the first entry, we didn't hesitate to take BioShock 2 for a spin a couple years later. ![]() Our performance review at the time concluded that the title had "jaw-dropping visual effects" and that you'd need one of the finest graphics cards of the day if you intended on playing at 1920x1200 - or even 1600x1200 for that matter. Developed using a modified version of Unreal Engine 2.5 and enhanced with Havok Physics, we were blown away by the original BioShock when it launched back in September 2007.
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